The “easy” way is to use Blender’s “Discombobulator.” http://www.nccn.net/~w_rosky/evan/evan/programs/discombobulator/tutorial.html
However, this is kinda an easy way out, and I do not suggest you use this unless you are short on time or it will appear so small that you can’t tell it’s just boxes (but it’s lots of fun to play with!!!).
My last piece of advice would be to look very carefully at what other people do.
Here are a bunch of other links and tutorials.
Some of these are not blender, but that does not matter. Most of this is HOW you do it, not WHAT you do it with or what buttons.
I know most of this is old news for some of you, and I know I left a lot out. I encourage people to add on what I forgot or if I made a mistake somewhere.
There is no post by KevinW (or tutorials on spaceships) on the first four pages of the tutorials forum and I’m the only mod who monitors that forum. Something else must have happened. If you want me to move this there please let me know.
i looked thru all those links and I did not find where it said that spaceships should be air tight. I think that is very important when making a spaceship. Oh and it should not be where you can get locked out. I think that is something really important to add to the list.
oh, your right! I completely forgot to include that!!
I also think I forgot to mention that spaceships should also fly (not float), and have at least one bathroom (something most sci-fi shows neglect to include).
http://members.bluefrog.com/~kevinw//blendering_earth.pdf
The earth tutorial looks great but right from the start the pictures are showing things
other than an isosphere with a subdivision of 2. Why does it seems like 25% of
tutials are not accurate instructions to get the results they display? Here’s what
I ended up with after adding each of the isospheres to the 5 layers and junk.
Looks nothing like the tutorial’s.
Also it seems impossible to make the Scale(x, y, z) 1.0 while making the Dim (x, y, z) 23.383
in the Transform Properties. Am I crazy or what?
“Layer 2 x, y, z = 1.000
Layer 3 x, y, z = l 1.004
Layer 4 x, y, z = l 1.008
Layer 5 x, y, z = 1.020
Ok, we are now done with the model!”
From seeing the fonts on here instead of in the pdf file I think I found one of the
problems. Layers 3 and 4 don’t actually say 11.004, 11.008 like they appeared to.
:spin:
KevinW, please don’t take my posts wrong. I think these tutorials are awesome and
am learning a lot from them. Thank you for sharing.
Yeah, sorry. I did rush that one through. If your stuck, you can always download the .blend file. I usually find those more helpful then tuts anyways, but that’s me.
Also it seems impossible to make the Scale(x, y, z) 1.0 while making the Dim (x, y, z) 23.383
in the Transform Properties. Am I crazy or what?
If you scale up to 23.383 (hit S and type in the number then Enter) both the Dim and Scale will be 23.383. Then if you Ctrl-A on the object (Apply Scale and Rotation) your Scale value will revert to 1.00 and your Dim value will stay as is.