Page 1 of 2 12 LastLast
Results 1 to 20 of 31
  1. #1

    Turning photo into 3D model ????

    Could we turn photos into 3D modelling using Blender ??? I am not sure I have the time/patience to create/learn models atm.

    Do these features exist at all ???

    Like taking multiple sides of photos and then convert them into a model library perhaps ???

    Or if they are easy to do, please show steps or link where I can get the information.

    Thanks heaps
    PS: sorry if this has been discussed before ....



  2. #2
    Member egan's Avatar
    Join Date
    Mar 2007
    Location
    Mountain View, CA
    Posts
    2,154
    There are very rudimentary algorithms of this time, that are quite on the cutting edge, announced this SIGGRAPH, or the previous.

    For all practical purposes, though, this does not exist, especially not for Blender.
    System Specs: Arch Linux, Intel Core Duo @ 1.60 GHz, 1 GB RAM, ATI Mobility Radeon X1300



  3. #3
    The only thing I can think of that may help you is "MakeHuman." (google it)



  4. #4
    Member
    Join Date
    Mar 2006
    Posts
    194
    There are more then a few research groups tackling the problem of turning objects in photos into 3D models. One group at Stanford has been very successful at doing it. However, photos to 3D is still in the research world as of now, no consumer products have a feature capable of it.

    One of the groups at Stanford: http://make3d.stanford.edu/

    There is another group at Stanford that has produced better results, but I cannot find their product page.
    Last edited by tak; 19-Dec-08 at 19:07.



  5. #5
    Image Modeler is one app (commercial) that can turn pictures into 3D shapes. Requires some basic modeling work along the way.



  6. #6
    Member LiquidApe's Avatar
    Join Date
    Jul 2008
    Location
    Atlanta, GA
    Posts
    1,058
    There are also 3d scanning solutions available but they tend to be very very expensive. There are also some cheap alternatives to this, (google "Milkscanner"), but frankly, you would spend more time trying to get that working for quality results then you would spend just learning to model. (Or paying a modeler to do the work for you would be a cheaper route.)



  7. #7

    Hmmm .. not very promising ... :D

    thanks heaps for the responses so far ....

    No need to reinvent the wheels and who knows how long it is going to take me to learn Blender ...

    wondering if there are available sets of human objects in Blender resources, where we could just change the face, skin tone etc ??? Change clothes, change movement perhaps ?? Like a preset we could modify ?? That could be the best alternative solution ???

    Thanks heaps ...



  8. #8
    Member
    Join Date
    May 2008
    Location
    Australia
    Posts
    1,316
    You could have a look at Looxis Faceworx (which is being integrated with MakeHuman sometime).



  9. #9
    Member
    Join Date
    Feb 2008
    Posts
    1,166
    it is comming soon (next year probably) http://code.google.com/p/libmv/ currently there are a few programs photomodeler, image modeler, and others. even microsofts photosynth is being adapted to create 3d models. i know most are thinking microsoft and blender? but watch this video starting at about the 25 minuet mark. http://video.google.com/videoplay?do...05234686979545 it does look impressive. it would take more processsing time to go from sparce point to dense point (libmv will be dense point) but it can be done by the same methods. it's still just structure from motion. that video is about a microsoft program phototourism, improved and renamed photosynth. but the modeling software for phototourism has been relesed as opensource http://phototour.cs.washington.edu/bundler/ . and i admit i was suprised, linux is the recomended os for a microsoft partnered project. i'v tried running it on vista via cigwin but it gives and error about a missing cyg62.dll (or something like that) and closes. i did download the dll and put it in the bundler folder but evidently thats not the right place.

    from there it should be easy if you can get that far to draw edges between the points and aquire the face textures directly from the photos the faces came from.

    all this was in response to the original post, not about building humans and clothing them. this would be all about creating the enviroments (buildings etc) around the humans.
    Last edited by rdo3; 19-Dec-08 at 23:21.



  10. #10
    DAZ sells a software that will let you create 3D objects from photos, particularly faces, give it a try



  11. #11
    Member
    Join Date
    Mar 2003
    Location
    Bonaire N.A.
    Posts
    1,946
    I came across a app a few years back that makes accurate models of photos. It's from a German software house. You make multiple photos of your model on a turntable. I could look it up again .....
    -- Do not put off till tomorrow what can be put off till the day-after-tomorrow just as well.
    -- Beauty is in the eyes of the beer holder



  12. #12
    If you're not interested in learning to make things yourself, DAZ products are fine indeed.

    If you want realistic renders of high quality models, you'd better prepare yourself to spend at least a few years to learn everything about the wonderful world of 3d.

    You don't just jump into a swimming pool without learning to swim first, do you?



  13. #13
    Member Eels's Avatar
    Join Date
    Oct 2008
    Location
    Blender Foundation/blender/eel.dll
    Posts
    186
    My only answer to this is an accurate, but under 30 USD 3d scanner: http://bitcast-a.bitgravity.com/revi...small.h264.mp4

    But that would be cool, the pictures to 3D thing.



  14. #14
    Member Tobop's Avatar
    Join Date
    Apr 2011
    Location
    Australia
    Posts
    7
    Well... There is one program which converts pics into 3D models...

    D Sculptor 2:
    http://www.d-vw.com/dsculptor/about/...d_sculptor.htm



    D Sculptor exports models as:
    Lightwave .obj (also for Maya & Bryce)
    3D Studio .3ds
    VRML .wrl
    DXF .dxf
    Shockwave 3D .w3d
    Direct X (.x)
    It's quite expensive. (500bp, 700+au) It might be a must though... It would seriously help.

    Although, I saw something in development a while back... I think it was a phone app which did the same sort of thing. I'm still looking, it may have been on the Unity Community forum.
    Last edited by Tobop; 27-Aug-11 at 04:30.



  15. #15
    in case one can provide 'live' models then probably two kinects is the most feasible approach in near future ( search Oliver Kreylos Kinect )



  16. #16
    Member 3pointEdit's Avatar
    Join Date
    Sep 2005
    Location
    Brisbane, Australia
    Posts
    7,078
    Photogrametry has been around for years. You can see early versions in the first Matrix movie. There is a recent online app that converts photo sequences into uv wrapped mesh too. Don't know if this is the sort of thing that the Tomato branch could aspire to.
    Cheers, David ___________"awesome in space and other places".
    ________Follow me on twitter @3pointedit
    _____________ Check the Youtube Channel for tutorials.



  17. #17
    Member daren's Avatar
    Join Date
    Jun 2011
    Location
    North Central United States
    Posts
    2,285
    well you can sort of do it if you have a top/side/or front view...
    UV map a plane to the image
    subdivide the plane like 1000 times
    add a displacement modifier, with the image as the texture

    this will result in sort of an effect like the profiles on coins, flattened but contoured topology. You could then perhaps scale it and retopologize it

    Maybe...



  18. #18
    Member ozygozy's Avatar
    Join Date
    Mar 2011
    Location
    Dishon, Israel
    Posts
    27
    There is an open source software for image based modelling named insight3d
    http://insight3d.sourceforge.net/

    And there also appears to be a fork
    http://insight3dng.sourceforge.net/

    Not sure how well either eventually manage. I tried the first, a year ago, but failed to follow through due to time constraints. Maybe you'll have better luck



  19. #19
    Member Tobop's Avatar
    Join Date
    Apr 2011
    Location
    Australia
    Posts
    7
    Nice links. I'll try them all muaha!

    Found another one, nice quality. Again, expensive though

    http://www.3dsom.com/index.html



  20. #20
    Member 3pointEdit's Avatar
    Join Date
    Sep 2005
    Location
    Brisbane, Australia
    Posts
    7,078
    That looks pretty cool, but seems a bit flaky.

    Here is Autodesks online beta app. called Photofly:
    http://labs.autodesk.com/utilities/p...itor/overview/
    Last edited by 3pointEdit; 28-Aug-11 at 09:05.
    Cheers, David ___________"awesome in space and other places".
    ________Follow me on twitter @3pointedit
    _____________ Check the Youtube Channel for tutorials.



Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •