Here is my latest “project”
Dodge Challenger GTR, gt racing concept version of 2010 Challenger
Blender 2.49b
Yafaray
Final comp in PS
Here is my latest “project”
Dodge Challenger GTR, gt racing concept version of 2010 Challenger
Blender 2.49b
Yafaray
Final comp in PS
great work.looks very realistic
Fantastic! Very dramatic. I can Almost smell the rubber and hear the revs. Fire looks a little odd, a bit too much like.
Looks very good, and very dramatic too. However as was already said, the fire looks a bit too much like a paint-over, and doesn’t maintain the same feel as the rest of the render (the smoke looks good though). Overall however, you did a fantastic job.
Tnx for the comments :o
Max Evil,
Can you explain how you did this rendering? I am amazed. Please create a video demostration using Jing
I loved this render with this animation blur. Too good
Wow, Gooood !
There really isnt much into it, the scene setup is actually quite simple: car, “background”, 1 sun lamp.
http://www.asus13.pri.ee/pildid/moding/chalrendset.png
the motion effect and few extras are added in post pro in photoshop (im quite sure u can find many tutorials how do to it if look)…
:o
Great! Seems like NFS Shift official screenshots. I like your work.
You’re gonna have to post some wires, i cant believe my eyes!!! the motion blur is a little odd… all coming out the center like that, not realistic… but still nice model (if is not a photo )
already posted a blender scene view few comments above, but here it is again:
http://www.asus13.pri.ee/pildid/moding/chalrendset.png
as for the motion blur u can get same effect in rl if u are traveling same speed as your subject and zooming in/out with ur camera…
Overall however, you did a fantastic job.
Very cool. Flames don’t look quite right though (maybe more sparking or internal variation?), and something doesn’t look quite right about the motion-blur. Otherwise, awesome image.
nice.
the things that butcher it is the [card trees]
Hey Max,
How do you do the texturing? Do you use transparent JPEG? I mean the “BridgeStone” is not patching the car paint. Instead it looks it is on top of it as a sticker.
Please explain how you did it.
I agree, the picture is fantastic but the card trees ruin it, it looks ridiculously splotchy there, instead find a continuous picture of a hill with trees instead of making one
The car is with fully unwraped uv layout, all the paint and logos are on one texture…
this is what it looks like, a scaled down version(original is 2048x2048):
You made this yourself of you got it from somewhere?
How many polys? Nice work, by the way…
Of course its made by me, u dont get these stuff laying around somewhere
How many polys? Nice work, by the way…
slightly over 18k poly
here is some more stuff
and a small video with 360 of a car LINK