Heya. So, here’s a game project that I’ve been working on for a little while. Valchion is a 3D Action-adventure RPG similar to the many quality ones that were created for the Game Boy Color. It will feature (hopefully) tight controls, and bright, colorful graphics alongside newer, 3D conventions and capabilities (platforming alongside rapid movement) that were fairly difficult to do in 2D.
Hi, great work so far but I have a quick question. If and when this gets finished do you plan on making a non-GLSL version too? Good luck, 4 current projects now?
No, just this one is currently being worked on. The others were pretty big and I didn’t have a good idea of how they were going to play - this one I believe I have a pretty firm idea of exactly how it will play, so making it shouldn’t be a problem.
Solar Lune please finish this off this time your games are amazing I allways see the projects and then you quit them and I get like ahhhh nooo that was sooo great.
I love this kinds of games and this one is lovelly!
You asked for sugestions, I think that you could let simon jump and add some kind of lan co op game to it it would be amazing! I m wainting to buy trine 2 because its co op platform stile, I m kind of tired ot 3rd person shooters or even FPS co op games, but this type of game would make me want to play agood co op match.
Its just an idea, congratulations so far looks great!
Thanks leonnn. I don’t think I’m going to let this one go. Simon will be able to jump, but not all of the time. Think Link’s Awakening (as I’ve mentioned far too much already) - Link had a set of boots that allowed him to jump. Simon will be similar.
As for the co-op, I would really like to add that in. Don’t let me forget, because it sounds like it could be really fun. Perhaps Waves or Survival maps would be good?
@tinchopunk - Thanks. I really do like 2D sprites in 3D world games - they feel retro and modern to me. @RossBlenderArt - They’re sprites. I animated them by hand. There’s only a few frames to the animation.
EDIT: Just saw the rhetorical question part - LOL. Yeah, there’s no GLSL features present in the game right now - the shadow of the Player’s also a sprite.
Yeah, a sprite is a 2D image, usually one that is swapped out for other sprites to make a sprite animation. I’m not using keyframes, bones, or shapekeys for the sprites. They’re arranged on a sprite sheet image, and I create planes to display those individual sprites in Blender. Then I swap the meshes out using my Sprites module. It’s not very hard at all.
To add to your explanation for RossBlenderArt, a sprite sheet is an imagine that contains the different animations of the game. For example, the game character has an idle animation. On the sprite sheet you have the “frames” of the idle animations. Basically, the entire time the character is standing, a program is going into the sprite sheet, it changes the frame/sprite image on the character, then after a few milliseconds, it repeats the same process. Same thing for the walk, and roll, and all the animations SolarLune has in on all the game characters…
Here’s a png of the sprite sheets for Link from one of the Zelda games so you can see how it looks like:
@SolarLune: Dude… Reminds me of Final Fantasy IV! It’d be super cool to add joystick control so people can play with their Xbox 360 or PS3 controllers. So far it’s looking really nice! Keep it up.
@Linkxgl - Thanks. I’m going to keep going. Right now I’m trying to think about how to animate a good explosion… I want a really rocking one, but I’ve never made a really realistic one.