Hi blender people,
My name is Sergej Reich and I'm working on integrating bullet natively into blender.
You can take a look at the proposal to get an idea of what I'm aiming at:
http://wiki.blender.org/index.php/Us...C2012/Proposal
I also made a TODO list that's a mixture of bugs I want to fix and features I want to implement in the near future:
http://wiki.blender.org/index.php/Us.../GSoC2012/todo
It's in no way complete of course an I'll be adding to (and removing from) this list all the time.
Right now I'm working on implementing point cache for the rigid body simulation. I's one of the more important tasks that takes time but unfortunately there is not much interesting I can show right now.
However I've been working on stabilizing the code in the past month and would really appreciate bug reports (especially reproducible crashes).
You can find the current state of the code in Joshua's git branch:
https://gitorious.org/~aligorith/blenderprojects/aligoriths-blender/commits/BulletDev
It would be cool if someone could make builds for others to test.








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