I will start to work on the 3 layers (ships/planet/moon and space background).
I’m inspired by Prometheus ambiance and design…something like “Alien attacks”…
Now it’s time to decide the general view, here it is !
By combining the interior and the exterior scene, i try to tell the story…let’s see what’s going on there
The image format will be wilder than a 16:9, and the color will remain blue/orange dominated…
Time to blend !
As i can see from now, the scene will have a lot of lighting effects and origins, as well as a set of painted textures… From the modelling point of view, i planned to make peice by piece:
the “room” and its elements: sliding doors, pipes, roof…
the control panels/boards with its seats and characters…
the exterior scene with planet and other ships
i didn’t choose yet if its about humans or aliens…let’s see tomorrow morning
The green screens will be replaced by some holographic “touch sensitive” panels…
need to have 4 different ones for each stations, may be white shinny metal (like lab medical surface), and some mat dark grey for the mechanism.
i’m not sure yet about the position of the people front of this, can be seating on a chair, or just standing up…
I’m not yet satisfied, but i feel the path of it next step is to provide a set of devices for the room, including other panels and control table with holographic visualization…
how many hours in Photoshop did it take to make those panel designs?
for someone who knows Google/Toshop/Gimp*, it needs about an hour per panel (like 2D greebles), those ones came from the net for testing purpose, it doesn’t fit with the subject, i will make some original ones for the navigation/ship resources/crew life monitor…
but i like this kind of colors
anyway, the devices is only “touch” level with a large screen,the next model, the digital table will have some extra 3D holographic objects !
*About Gimp, the magic happend when you choose: Color 2 alpha…
Making progress. After a second look, your concept had more depth variation insinuated in it, it didn’t look like a simply round room. maybe bring the glass forward a bit and the zone in the left half of the pic could go back a bit. If you’re modeling just for the shot you don’t need to worry about that it looks like from the outside.
Playing with new cockpit and adding greebles, this is only the front part of the ship, i don’t need more
but it includes the scene into a particular context: the command bridge.
Right now, my next step is to include the previous console (actually, i don’t like it anymore, but i will keep some similarities with the shape), , you can see also the future central command station :eyebrowlift: a basic table at this time…
this is a test preview of the “human activity” on the bridge, i must find the correct position of the character that give a sens of alert or immediate action.i’ll see…it’s not a battle ship, so costumes will be between scientists and colonial adventurers.
That is an insanely awesome design, it’s a bummer you won’t get the whole ship in the render. Of course, that would make my entry less doomed, but still. =D
here, just a simple test: i took that simple human mesh (thx BSwap), apply simple material, use rigify and… voila ! of course, i will not use it in the final file, but it’s perfect to find the poses and attitudes.
For the face textures, i will do some pictures of my friends :), the body will use painted ones…
i give a small information about the title here: WYC for Weyland Yutani Corporation…the final image will be related to Prometheus/Alien movies for sure ! maybe the next opus: colonial mission on LV-254…where the “engineers” started their experiment…and lost control over a crazy DNA multi-structure…:yes: enough for now… :evilgrin: