The copy pasting probably didnt preserve the indentations. thats what happened to me this morning. try again but select from the bottom up, when u paste to a txt it should look like neat spaced lines, not jumbled together.
This looks great! I think this would make a lot of sense as an additional selection-mode, alongside vert, edge and face. Then you don’t need extra tools, you just select geometry in UV mode and move/scale/rotate it, or use tools like relax or slide!
edit: Made a quick mockup to show what I mean
This way, if you have both verts and uv selected the uv’s move with your mesh. If you only have verts selected, the uv’s stay in place while the geometry moves.
Thank you very much, i just tested after seeing your youtube video in the opening post and i find it very usefull to adjust the texture on the model quickly and easily.
This very nice addon apparently has been broken by Blender in SVN.
Up to 2.65 it worked, but i just tried it in a recent buildbot version and you can’t even enable it anymore.
I remember several addons were broken by a change from devs after the 2.65 release, could be it or not as i don’t know anything regarding python : http://markmail.org/message/5zu3bi2pnjuexyas
Yes you’re right. I don’t know yet how solve that but I have a work around.
In blender, have a script area, open that script and run it in the area.
It work.
I would like to change the shirt cut from Alt + LMB to alt + G, it will allow to
constraint X, Y axis and use shift key to make the movement slower.
Are you agree with that.
Very nice, i gave a try with the copy to clipboard function and replaced the original code in space_view3d_moveUV.py and it works.
Something that i think is not intuitive is that you validate your uv move by a right click (i’m using the default Blender keymap) .
Validating with the right click instead of a left click is very different in comparison to other Blender function in edit mode.
By example if i select a vertices and press G to move that vertice, if i then right click (or press ESC) it will undo my vertice move, only if i left click i validate it (or press ENTER)