Well, I was trying to texture a road made from quads with a repeating pattern, some parts straight, some parts curved.
I couldnt find many tools to make uv mapping easier, so I made this one.
I select a road edge loop in face select mode, Alt+RMB, unwrap to tile, then set the road tile offset for the edge loop.
I guess its useful if people are using tile based sprite sheets.
Thanks for this explanations but you could show a road UV unwrapping and not a cube: clearer!
Explain all parameters in plus, please.
Do you know other add-ons exist: “Quad unwrap” de Keith Boshoff and “Tube UV Unwrap” de Jakub Uhlick.