Hi,
You did a great attempt!!
IMO, you should pull req to @saidenka 's repos if you update source (includes translation dictionary.)
If this add-on merge your translation works, this add-on will be more powerful.
However, If you update files more than 2 places, it will be difficult to consistent each repos.
The longer this state continues the more difficult to merge your contribution to @saidenka 's repos.
Brilliant Ape,
saidenkaās verson is more unique small functions.
my version is leaning towards ācollectionā & will return bugs if duplicate addons enabled. In my version I use folders to contain addons from any given category. An example would be this:
Here Iāve merged all add_mesh/curve/surface addons from blender & beyond & started on the add menu. I modified saidenkaās addon to use a folders system, not dis-similar to blender 2.49 0_0, so instead of trawling through miles of addons, Iām merging lesser/useful ones (that work & are not big maintained addons like archimesh) into a single activate, with saidenkaās nice option to turn on off the extended menuās. This is quite experimental & touches upon many areas of Blender. Certainly as I progress & delete addons Iāve merged from my Blender install, the addons menuās look much cleaner.
Hi @matali!
I translate the English translation by an automatic translation of Microsoft at the moment.
I accept the offer of TranslationDictionary.csv anytime :yes:
hi, this addon is no longer supported. Both saidenka and I removed all links. Sorry, it got out of hand and was very big and become very broken. many features made it into blender many did not. With 2.8 thereās a new system and addons like this would take months to re-establish.
Oh my, What am I doing. I find it an interesting addon, and I thought let make an article about it.
Turns out that the addon is so big, that after 8 hours I have just copied the text of all labels and tiptools of all features. I hope within 4 hours more I am done. Lol.
But thanks for all the work, itās very interesting also as a kind of library for addon developers.
Is anyone else having trouble with Scramble addon and Blender 4.0?
I got it to load by commenting out the Bone Groups and Skeleton modules but didnāt debug further ā perhaps the introduction of bone collections broke those two?