I’m really a noob in compositing and it hurts me right now…
I think this is about using a material pass to isolate the dots + a mist or Z pass to control their brightness according to their position + a random thinggy but I just don’t see how to connect this together…:spin:
Sure you could use an Object pass to isolate the lights or put them on their own layer. Then use a cloud texture and pass it over the lights layer with a mix node set to multiply. This will randomly dip the light as the texture moves across them.
Hey I’m glad you arrived at a solution! As long as it makes sense to you thats all that matters. One further tip, try adding frame nodes to collect different nodes into function groups. This way you will understand what each step does latter when you return to the file.