since quite some time I try to get a fairly realistic animation of the explosion of an artillery shell (not a very large one).
I try to use the Smoke Sim with particles emitting smoke. But I just don#t get a reasonable result. I feel that I don’t see what I should really change anymore, so I hope someone here can give me some new ideas.
I have not, these actually look fairly promising. Kick up the density/volume in the smoke settings and make sure you use the smoke+fire setting. Having a main explosion to supplement the particle smoke could be very useful too.
Thank you for the suggestion. I tried to increase the density multiplier, but the first one actually looks dense enough compared to photographs. Increasing it even further gives a really unnatural look, more like a solid body.
I am feeling that the main problem I have is morely related to the timing or shaping of the particle tracks. But I just can’t find exactly what’s wrong with it, or how to make it better.