Wont have much time this week but I’ll try my best to deliver something playable.
Title: “Centry ZX-II”
Genre: Arcade shooter
Stile: 2D Pixelart / Top down perspective
About the game:
A strange computer virus infected the main systems of your ship, turning all sentry bots against the crew.
The captain managed to hack one of the bots and regain control over it.
Your objective is to fight back your former fellows and defend the bridge until the captain reaches the earth.
Day 1:
Created some dummy assets and wrote the basic logic for player movement, aiming, shooting and simple navmesh based movement for the enemies.
Made some basic textures for walls and the floor just to stay motivated.
As SolarLune already stated, fullscreen 512x480 causes the desktop to partly shine through on my linux machine. But it works well if you start it in windowed mode and just click the maximise button in the title bar.
Current screenshot from day 2:
[TABLE=“class: grid, width: 350, align: left”]
player:
dark blue square
player laser shot:
purple rectangle
enemy:
light red square
mine pickup:
small light blue square
mine placed:
small red square
[/TABLE]