Blender Open Game Development Project-Wrectified

Think modern version of that image,

think if a Iphone and that directional mic had a baby :slight_smile:

All Posts on this thread should be personal related, so we can get a good idea of all of our skill sets,

What size is it? Does it fire with bullets or lasers?

Use the component cube as a base scale

everything needs to snap onto that, or a socket like it on a car frame, or robot torso etc,

Think 2x2x2 accept where parts link to other parts, like the line motor as it has a long shaft and two attachment points


Note that the antenna is too long and these are the wrong cubes,

the new ones have 5 “terminal” faces, each face is a terminal linked to another side of the block
so 5 terminals per side, 6 sides = 30 terminal faces in the cube,

I made theRet.blend above, see how it is made? (other thread)

the Lasergun is attached to the end of a component cube, there is also a vision sensor, and a solar module, but again I did not conform with the 2x2x2 scale thing I needed to re-do

So, a small 2x2x2 turret that shot bullets would be a fine addition and I can code it to accept the input from the cubes to aim/shoot
<Enemy location World> can be passed as a property in the component cube the gun

then the gun will have

if property “FaceProperty_01” = A valid target location, line up turret, if ray hits target, fire
so the “FaceProperty_01” is a property linked to a face that represents a “terminal”

We should move all non personnel talk over to the other thread :slight_smile:

I mean, is it a small human size or a big tower?

I would say that they would come up to your knee, 1 cube

Again :slight_smile:

other thread
this was for team building and understanding everyone’s talents etc

Thank you ???

I am Jacob, or BPR is nice and short what should I call you ?

Qaundtum is hard to remember :slight_smile:

There is no need for separate threads. Threads merged.

BluePrintRandom, you may want to edit your original post to include the personnel requirements you wanted.

I made it without a picture.

You should first take a look at refs…
Here some refs i found:
http://www.pasteall.org/pic/46950
http://www.pasteall.org/pic/46948
http://www.pasteall.org/pic/show.php?id=46946
http://www.pasteall.org/pic/46947
http://www.pasteall.org/pic/46949

Here’s another turret like you wanted blueprintrandom.
http://www.pasteall.org/blend/20004

Q works.

Very wise actions.

Nice work 3d:)

check this out :slight_smile:

So I decimated the crap out of it, but was able to get a shape close enough to what we need

update-Rescale and added Base

Attachments

Sigmated.blend (1.6 MB)

Bumpupdate |/|

You can also use the cast modifier and bevel modifier to change the shape of the models we make.
Looks really great.I like the turret and stand.So we are getting somewhere finally.Now i will see what else i can do.

So your sensor, can feed data to a turret, if some one makes a noise in front of it… :slight_smile:

It has no game logic attach to it.Is’ nt someone else going to do that?

I am going to, the component cube code needs to be finished,

check out the code so far
I am at the last phases of getting it working,

it generates a list of all face terminal properties that have a value that is not empty is the idea,

these are then used against the face index, to cast the ray of the corresponding face in the properties faceindex_(face id number)

5 control faces will be linked to properties, so when the property changes it can cause an effect

in this case the sensor changes the property to <Enemy location X,Y,Z> and the cube passes the property to any component that is listening,