hello, I have a few textures and materials, some of which are duplicates, which are unused according to the outliner
I would like to delete them to make my blend file smaller
Preferably there is a non-tedious way of doing this? I have over a hundred textures in my blend file
I dont know how blender defines something as an ‘orphan’ but that script only deleted 6 textures, when there are over 120 textures and most of which are not used in my blend file
after I run the script, I can still see textures listed in the Texture tab that arent in any of my scenes according to the outliner
the problem is that only the stuff with a 0 next to them will get deleted
I have materials and textures, which as you can see from my screenshot, are not marked with the 0 , and yet also do not show up in the outliner as being in use in any of my scenes
Last image says Texture.000 and Texture.005 are still being used. Now when there are just 3 or so materials in use, can you look and see if these textures belong to any of materials?
Could you post a blend file with a part of object where textures still show up? Link from a finished upload to pasteall.org/blend, preferably.
Check the UV map editor to see if the textures are still listed in the datablock ID field. If they are, shift-click on them to unlink them, even if they show up red already. Then save and reload.
Also, if you added multiple textures to one material, or shared one material with multiple objects, you get cross-referencing that confuses Blender, so go through all your materials for all your objects and make sure that the problem texture isn’t still assigned to another object.
Another thing to note… When you join objects that are textured, and they share the same material, the assignment of the materials gets messed up and the textures can get switched. I did this last night and found that one material that was being shared by several objects got duplicated when I joined everything, and the textures got messed up. I didn’t notice until I rendered, at which point the unwanted texture showed up where the original one was. I had to go through the steps I suggested above, and things cleared up.