My first “big” commercial project. I was responsible for designing an apartment at a reasonable price with a contemporary feel to it. All the work was done in Blender and rendered with Cycles. Render times were usually around 3-4 hours per image on a single GTX 1070.
Thanks a lot, I’m glad you like it! Lighting consists mostly of an HDRI and ambient occlusion enabled in the world panel (didn’t even tweak it). I also used portal lamps to get rid of the noise.
Thanks mate! Curtains are simply a fabric material from Poliigon. However, for those white ones I used the Light Path node and made it look non-transparent for the camera.
I’m curious about your lighting set-up and exposure settings. Are these images rendered with a sun light only and with area portal lights along the windows? Or HDRI? Or with another kind of set-up? Also, I imagine the glass material allows for complete light to come through? What scene exposure settings did you use and which filmic (or other) preset is active?
Also curious where you got the plants from as they look great.
Thanks mate, glad you like it. Lighting is an HDRI (no sun lamps) with portal lamps in every window. Glass material is some crazy vector math that is using a transparent shader to fake caustics. Can’t remember where I learned it but it’s not hard to find online. Exposure varied from room to room but it was usually from +3 to +4,5. And you’re right, it’s filmic with base contrast.
EDIT. Almost forgot about the plants… They are mostly from Chocofur store.