Sorry for not being here, I see posts picked up recently.
AdamEtheredge - I’ll have a look at retargeting to the MakeHuman rig. Changes I made today, with the “advanced retargeting” method will probably work, if the usual way doesn’t.
wicked208 - That was fixed earlier today.
BTolputt - replied to your email, sorry again for the delay and thanks for your enthusiam.
marcolorenz - I was aware of that issue, but thought it was fixed I’m on it!
Quacky - this project deals with the data files that Motion Capture sessions/hardware create, such as BVH files. However, perhaps Sergey’s Tomato Branch (3d Tracking) might be able to create the required data, if there is support for multiple camera solving, which I’m not sure about. Also, there are free programs for using Microsoft’s Kinect for creating BVH files.
Forseti2 - The actual tools accept any Blender armature as “input”. So long as there is an import script in Blender for your format, you can use my tools. You could probably even use (human) keyframed animation! If there isn’t an import script for your format, contact me or Campbell (ideasman_42) who is in charge of import/export scripts, maybe we can write a script. Note that there is another GSoC project, also in Pepper, which is improving Collada import significantly, and that’s becoming a popular format for animation pipelines.
On a general note, I want to thank you, the other users/devs for your feedback, GSoC is really about giving back to the Blender community. I only ask you to be patient for another week or so. Coding ends in 4 days on August 15th, and then the final deadline is on the 22nd. During that week, I’ll be heavily commenting the code, putting up resources in terms of a “user manual” and a more technical overview for people who dabble in Blender Python. And of course, more video tutorials! (If you can stand my New York accent )
On a side note, it looks like the final deliverable will be an offical Blender add-on, with me as the maintainer of course. I do not know when it will be available in trunk (the “main” Blender version), but I’ll make sure zip files or builds are available.