Hello! and thank you for checking in my WIP thread. I started this project for over a year ago and abandoned because it was to hard for me, now I have done some more practice and I started working with this project again. I have now model the creature itself and will now start on the mini gun that have replaced the stinger. I chucked in the concept drawing as well in the image I posted here.
I`ve got started on the minigun, here is a quick render of what I modeled so far of it, loads of pieces left, and then the challenge to fit it in to the creature waits, but that is later problems.
I´ve got some more pieces on place for the gun so I thought I would do I quick fitting to see what I have to work with. I now realize, this is gonna be a pain in the butt to pose… But again, problem that is better saved for later. For now, I will keep modeling the gun
I quick render when I tried place the gun on the hornet.
Hehe, cheers mate! I don´t know what it´s gonna shoot at, but I do want to texture it for sure. I am tempted to try to rig it, however I cant rig, would be cool if I could tweak it easy for a cool poses. And if everything goes well I might animate a turntable for him.
I think I will call it quits here for the minigun. Time to start figure out how I will make the ammunition belt. I guess I use array and curve modifiers, I just hope it will work smoothly. Let me know if you have any critiques or ideas for the minigun, or the project over all for that matter
I am now pretty much done with the modeling I think. have model for a couple of days now so I guess I am getting a little blind of the model. It is now time to get out of my comfort zone and try to texture this, I reckon this will take a little while since this is not my strong side, but something I have to learn, so I look forward to it!
Hope you like it, if not let me know how to improve!
No way I can’t believe your revisiting this!! Man that year flew by!! LOL Anyways looks better than ever, man. I really like the modeling on the hornet itself, and the gun is solid as well. Hoping to see this one finished!
Yeah I know, and I checked, its about one and a half year ago I model the base mesh. speaking of witch, I intended to start to UV unwrap the body mesh, and I saw quite a few flaws in the topology, so I have now decided to retopolo the body again so I can have a decent topology of that to. This means it´s gonna take a little longer for me to make the UV´s, but hey, I get more retopo practice, and that is always fun, or is it?
Alrighty then! It´s been a while since a updated with renders, I have spend quite a good amount of time on learning texture painting, this is something I never have done before so its been good fun. Making the UV´s was not so fun though I will however point out that the texture is far from done and I have just started off with the color map for the body, I will now start painting on the legs before I start adding “dirt” and tone variation on the colors. I will after that go ahead and paint the bump map in blender as well, something I look forward to try out since that will also be the first time for me.
Hope you like it and as always, C&C is always fun and appreciated!
It’s always astonishing how much of a change the appearance of color makes. It changes the whole impression. While - to me - the clay hornet looks a bit tired the colors give a much more vivid impression now. Some dirt and bump will add a lot to it, as you already said.
Thanks Minoribus, it sure makes a difference with colors.
And here is an update with some more colors, still not sure how to paint the “front” of him, but I guess I will come up with something. I´m also starting to think about the wings, I´m hoping I´m able to just make a nice shader without UV unwrap them. Anyhow, this is how it looks tonight.
I also wanted to share a little tip I found out that might be useful for some who don´t know. Down in the tool panel you have a button called face selecting masking, this will allow you to make selection from your topology that will mask that selection for you. This is all good and dandy, but I rarely used it cause it was so hard to select the face loops I wanted, but I realized that I could make the selection in edit mode and then go back to texture paint and that selection will now be the mask.