- What are these numbers?
env1 = [2.536422, 1.406041, 1.743469,
-1.265607, -1.123857, -1.947913,
-1.084632, -0.580021, -0.858045,
-0.936035, -0.178947, 0.027348,
0.359807, 0.167744, 0.400448,
0.835642, 0.715156, 1.518228,
-0.508326, -0.311408, -0.488502,
1.789974, 0.685822, 0.446169,
0.672039, -0.179130, -0.983263]
env2 = [1.494715, 1.574811, 1.702009,
-0.650680, -0.722931, -0.754662,
0.985967, 1.405565, 1.815914 ,
-0.112789, -0.088309, -0.047345,
0.234152, 0.180893, 0.119504,
-0.567614, -0.897261, -1.217889,
0.900519, 1.282249, 1.689197,
0.135465, 0.014728, -0.055600,
-0.068430, -0.045017, -0.063645]
env3 = [2.032522, 2.290237, 2.422462,
-1.546187, -1.921798, -2.222124,
0.211852, 0.168763, 0.064793,
-0.554543, -0.553630, -0.474834,
0.327567, 0.290870, 0.206602,
-0.044700, 0.074438, 0.245067,
-0.502353, -0.674828, -0.822717,
-0.310154, -0.272000, -0.196962,
0.116800, -0.015722, -0.235180]
env4 = [2.068953, 1.499935, 1.329903,
-1.005251, -0.820573, -0.718976,
-0.138936, -0.056155, -0.004892,
0.198255, 0.127739, 0.058105,
-0.112801, -0.082052, -0.025224,
0.266107, 0.144318, 0.066899,
-0.514250, -0.434565, -0.422284,
0.028605, 0.022023, 0.000436,
-0.468779, -0.183947, 0.019275]
- Would it be possible to do the same thing with a cubemap? And maybe add the box projection mathematics from the BPCEM shader?