Hi there!
This is my first work on Blender Artist, I never tried to pursue a WIP here, so I want to try.
It 'a a WIP that take my efford for very long long time… in the future.
I want to create a design that I was very inspired, MINING SHIP from Star Citizen you know!
The goal is to make the maximun dectails possible for my workstation, and to overcome the detail (not the quality I think) of the original rendering.
I want to see how far holds my PC :eyebrowlift:
I start to make the first geometry, to become familiar with the formes, and study the proportions of enemy:D, and think about a modeling method.
Without a careful use of modifiers such as arrays and mirror will be very difficult to complete the work and even groped to overcome the detail set.
So i use multiple mirrors, on the all the axes of geometries, and multiple mirror with EMPTY object as origin.
So i can mirroring the half geometry but also the entire object. Same for array modifiers.
Some time i use also DUPLIVERT to skip polygons.
i subdivide the mesh in “mini objects” so i can control better the ship.
Add mesh, and do the “first pass” of dectail
Is not my concept, i see the Orion mining ship in Star Citizen sites, and i I loved his line.
I like how the ship is designed to be “really” functional.
So I decided to try to modeling it.