Painting with Polygons...

I definitely want to try to create some interesting clouds with this. When you combine this with nodes, the possibilities becomes almost overwhelming. It’s kind of funny how simple this is to get the basic effect.

Little tweaking of the textures and an (almost) cloud monkey

http://www.trollwerks.org/monkey1.jpg

And a pen and ink monkey

http://www.trollwerks.org/monkey.jpg

Just need to figure out how it works with the empty so I can adapt it over to other models…

Wow, this is a fantastic find. Can’t wait to give it a go. Loved those two tests UncleEntity, and that video looks as good as what the guys presenting the paper had Eye208!

EDIT: Just had to have a try. Here’s my take on the technique. Edge rendering turned on to give a bit of an outline/sketch effect, and a fabric texture affecting normals mapped to the screen coordinates to give the canvas effect. Really fun to do. I’ll have to use it in a proper project sometime.

http://img35.imageshack.us/img35/1619/polypaintingtest.jpg

DOUBLE EDIT: Did some more playing with nodes. Tip: The kirsch filter works wonders with this technique. Clockwise from top left: Cavvas texture revised, Paint Texture, Cubist (No subdivision + Kirsch Filter), Strange (Wood Texture + Kirsch filter).

http://img43.imageshack.us/img43/273/polypaintingtestcomp.jpg

interesting that you mention clouds; this came up as a technique on a maya forum earlier this year:

Let Jim have little fun.
-----Link-----

http://img188.imageshack.us/img188/5097/jimsmweb.jpg

I did a couple seconds of animation and I still don’t have it smooth as eye208 did it.
Those would make some seriously good clouds for stills or moving pictures.

This is a really good thread by the way.:yes:

Oeh seeing some really nice results in this thread. I’m playing around with the settings of tobias blend (thank you for sharing :D). I would love to see a small tutorial about this, and maybe some different approaches, I’m trying to figure out how it works, but I don’t know much about the Ipo system and motionblur. :slight_smile:

edit: what I got so far, still pretty standard, just tried how it looked like with different colours, have to say I like the results :slight_smile:

http://www.cdupload.com/files/60994_lonpu/painting%20test.jpg

Gonna try to create some clouds, and apply this technique :smiley:

edit edit: apllied it to one of my own models, not perfect yet but I’m able to get the effect

http://www.cdupload.com/files/60995_mvn9j/painting%20test2.jpg

Video Test:

Edit: Better quality vimeo video (HD):

http://img29.imageshack.us/img29/6290/screenshot1u.png

Some interesting results. I will have to try playing around with this.

also been playing with tobias’ .blend, very nice and fun, still trying to figure a way to do it with vector blur/comp nodes - would like to control the colour and blending a bit more…

http://christiankrupa.blogspot.com/

check the above link fro a coupla movies…

I love the technique ! and the stuf been done with render looks awesome! :smiley:

Cloud Tests (longest render time was less than 35 seconds!)

Raw render
http://www.blendernewbies.com/forum_resp/npr_clouds01_raw.jpg

With Nodes 1
http://www.blendernewbies.com/forum_resp/npr_clouds01_nodes01.jpg

With Nodes 2
http://www.blendernewbies.com/forum_resp/npr_clouds01_nodes02.jpg

With Nodes 3 (SSS)
http://www.blendernewbies.com/forum_resp/npr_clouds01_nodes04_sss.jpg

Nice clouds kernond, can we see a blend?

Here’s mine from the video above. For the material, you need to have the Displace texture turned on for the effect, but turn on/off/ play with any of the others as you please.

Link!

Been trying to get something that looks like brush strokes on the surface, think I’m almost there.

http://www.trollwerks.org/monkey3.jpg

Also wondering if there’s a way to start out with a non-deformed mesh and have the modifier only get applied for the motion blur so it doesn’t look quite as clay like?

Did you use subsurface scattering there? Nice, I can’t get mine to look like that, it’s the lighting and materials that I have always sucked at.

Noooooooo I wanted to try that!

It says “address not found”. Could you fix that link please?

Me?

Just used the latest sss skin material blend file from the thread in blender tests and added a lamp behind the head to light up the ears. Oh, also deleted the blue fill light.

Other than that it’s just the blend posted earlier in this thread.

I wasn’t able to get it to work with a cloud texture getting translated by a time node =/

I guess it only pulls one value out of a time node per frame. Also it doesnt loop, so long animations would be hard to set up.

@SchnitzelKiller Fixed the link. Sorry about that.

@Shatter, Much easier to give the texture offset itself a cyclic IPO that repeats once per second.

Here’s the blend file for the clouds test:
http://www.blendernewbies.com/forum_resp/npr_clouds01.blend

I’m working on a tutorial for CG Cookie called “Creating NPR Cloudscapes in Blender” (or something similar). There’s soooo much you can do with these techniques (even with very simple setups) that I won’t even hardly be able to scratch the surface, but it will at least demonstrate some workflow ideas.

Kermond, Thanks for the efforts. Tutorials for all of the NPR variations that this idea can make possible would be very helpful. I haven’t had the time to experiment, but appreciate the more talented Blenderheads contribution. I will want to see “faux” watercolor like surface texture, combined with line rendering, either Blender native or Freestyle (preferred) as an overlay, either in one composited pass, or in two composited passes as I imagine that the surface effect would also effect the line rendering, which may be good?? or not. Anyway, thanks to all for the efforts. This BlenderArtists.org thread got a shout out from David Maas (presenter at FMX’09, and NPR developer) so Blender continues to kick up dust… on to 2.5…
Paul