As for a tutorial, I have to rethink how to do this after finding out about the dynamic paint thing. It will surely be much simpler. Then I will probably do a tutorial.
wow! This is amazing, the thing that really caught my eye was the marshmallow sausage’s material, it looked like a form of sss. Can we please see the materials for it?
hmmm… I don’t understand how can I render strawberry. I downloaded blend file and can’t render nothing but red berries without seeds, environment etc (I just set another hdr instead of kitchen.hdr)…
@konradtacular
It is sss, like in the strawberry, the coconut bar (it’s what it was supposed to be) is made of 2 renders, one from blender with just the SSS and another with the cycles render. I replaced the direct diffuse with the sss from blender in the composite.
@vitaly, check to see if your blender is the most recent. I have tested it in other blenders and it barely works. Even in most recent blender there are many bugs you must check (like the displacement not working, or the seeds getting out of place). If that happens, flatten the modifiers right before the particle emitters, save with a different name, close and try again.
Those are blender bugs. I suffered a lot with them, but there is nothing I can do.
At least the one I used in the strawberry, that you can see attached. The other one was a little more complex because I was able to use uv mapping. But you can’t do that in usual simulations in blender anyway. They don’t allow for uv editing.