Been slowly putting together a steampunk scene. I’m finishing up with the female, goggles, and clothing and am going to start working on the scene. I have a bunch of ideas, but can’t really settle on anything. Here’s the current ao.
Really nice modeling! I’m curious how you made that collar.
My only concern is that the lips might have a bit too much bump on them? I’m only guessing. Great job though!
The collar is a mix of real geometry and image texture. The big lace objects are modeled, and the big “holes” are modeled, the rest is transparency masks and bump. Just realized I had bad normals and flat shading on a bunch of them. Looks like this:
That’s very good man. I especially love the laces, it must be quite hard to do it, I want to try it so bad.
How do you get all those details of texture in the first “white clayed” image ?? I imagine it’s sculpt but are you gonna stay with a high level of polygons or are you going to bake those details ?
SOL_33. thanks, the first image is an ambient occlusion pass. It is a measure of how hidden (occluded) the face is and does not have anything to do with lighting. In your render passes you enable AO, and then render it out, and in your compositing you select the ao socket and put it into composite or viewer. The details come from a few different places. the face is sculpted to multires 4, and then additional bump from both normal and bump maps. The collar lace is half geometry/half bump. The shirt is all bump, the badge is fully modeled with a displace modifier. Almost every single material somewhere somehow has at least a tiny bit of bump, some procedural (musgarve…) and some from grunge textures.
Because it will be a still I probably won’t bake anything, and just do a long render.
Well, I got it wrong. I thought it was photoshoped becuase no lace is constructed like that. Your modeled details are what I expected to see in imitation bobin lace and/or needle lace, but the collar is fashioned like an embroidery lace. It results to a very odd looking lace.
Thanks Carel, you might recognize more than some the authentically modeled badge of the Bobbie hat. Another ao concept and a low sample render of just the woman and goggles.
Well, I haven’t tried making lace but I will try to make the collar with two layers. The inner layer would be simple fabric. The top layer would be the lace itself with the motifs and supporting structure/bars (tjese are missing) added.
Thank you Doris. The octopus arm I’m just playing around with different concepts for the scene. I think I’m going to pause the modeling and go back to pencil and paper and try and find a home for everything.
Your last sentence may fall under the Freudian slip category. Hard to argue with it.