Hello World,
I have been studying a bit about the decimate modifier, and the tutorial says it reduces things to triangles before setting them back to quads. But I never completely understood what was so bad about triangles.
Any insights appreciated!
Dawg
Best wishes, Matthew
That makes a lot of sense, but I would probably order it 3, 4, 1, 2 because it seems to be the edgeloop that is key to the deformation and subsurfing.
A second question seems to follow from the first, which is - when is it okay to use triangles?
Hmmm… Ty for the input.