agiler147
(agiler147)
1
this is my Main Character test of blender graphic…
this is the marmoset viewer version https://www.artstation.com/artwork/lrnk5
*for the image = that blender realtime
WIP #3 …
better jump and run action, Cave test (light), and Huge World (maybe i’ll make smaller) :eyebrowlift:
NEW UPDATE!
WIP6
Better Animation, Some Rock and Water
Nice work, is it fully rigged yet? and how many poly?
was working on this but the artist dropped out
agiler147
(agiler147)
3
yeah that fully rigged… the poly with sword is 33,158 tris
cam.dudes
(cam.dudes)
5
30k? :spin: Better set up some LOD
CG_Sky
(Leander Burger)
6
The character looks very cool! Nice modeling, texturing and materials! As long as he´s just there for a graphics demo, 30k polygons are alright :D.
agiler147
(agiler147)
8
NEW UPDATE ! :
character movement, more beautiful graphic, and head target tracking :yes:
RockyMadio
(RockyMadio)
10
the head tracking is nice
You are doing so awesome work here. Keep it up!
Very cool! It looks great!
agiler147
(agiler147)
13
NEW UPDATE!!
Near Enemy Action…
i uploaded it b’cause i have a problem about the combo attack :v
agiler147
(agiler147)
14
New update!.. Less poly … :d
CG_Sky
(Leander Burger)
15
Wow there´s no noticable difference! You might still have to turn down the poly count a bit though.
Safetyman
(Safetyman)
16
This looks really good so far. Keep it up!
agiler147
(agiler147)
17
yeah… my target about 15,000 … if i turn down the poly, that look so rough
Looks sweet. I like the floor with the slight wet floor look.
Try to reduce until 6,000 polys. Nice project!