Thanks man!!! Yeah, someone mentioned that to me in IRC, and i definatly agree with the both of you, it could be toned down a bit. So its on the “to do” list…
Thanks for the compliment, and i do agree with the jaw area as well. The side shot from my reference was coverd with hair, so i couldnt really see. I will find more pics of her and try to get her proportions more accurate.
I used the reference pic in the background of blender, and used Polys. I’ve never used nurbs before for anything other than checking it out.
Thanks man. Yup, the jaw line will definatly be be tweaked to have better proportions.
It’s very possible that it could be too thick. When i attach the head the neck area i will make sure that all the proportions are proper, or at least as good as i can get…
Thank you all for replying, and staying interested in this slow going progress. I really appreciate the honesty with your comments as it is my first head and i really want to make it the best that i can.
Also, i would like your guyz oppinion on her hair. See, since her “costume” is white, i wanted to give her white dreadlock type hair, with green eyes and green eyeshadow makup. Do you all think that would look alright?
The point, where the jawbone connects with her ear is far too huge, make it A LOT smaller. Also the webbed thing between her upperlip and nose is little bit deformed.
Those catched my keen little yes, but otherwise she is starting look good.
O.k. The point where jaw and ear meet is almost realistic size, maybe make it wee pit smaller. And for other, you should move the beginnig of jaw line more forward, because now her jaw begins from behind her ear.
Jaw starts from the point, where earloaf begins. (I hope you understand what I am trying to say here)
the head is very well modelled, but it looks too masculine somehow. it’s hard to describe exactly what it is, maybe the jaw,eyebrows,forehead… also, the head doesn’t look like it belongs on that body. i think the skin is a different shade, but that could be the lighting or me losing my mind!
and what’s that THING on her head? is it a latex hat? i’ve NEVER seen one of those before, and it just looks a little too weird for me… sort of like the hair you see deppicted on ancient egyptian tombs, but made of shiny plastic…
Well, i might be able to try to tweak it a bit, but as i’ve said before this is my first attempt, so it wont be 100% perfect, but im learning…
The different texture is most likley because of the UV map, i tried to match things up as close as i can, but hopefully it will blend a bit better when i try to paint more details like freckles or dimples. So relax, i dont think your loosing your mind… hehe;)
It’s just a temporary mesh because im having a really hard time with the hair. I just didnt want to post a bald head again so i tossed it in, there was never any intention to keep it.