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  1. #1
    Member migius's Avatar
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    Pantograph tests

    first tests with Pantograph version 0.5 from rocketship
    on winXP32 with 2.48a + python 2.5.2

    great script, but still not quite perfect:
    - missing camera front-clipping lines
    - missing section edges
    - many edges have problems, parts of segments are not visible
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  2. #2
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    Wow, I'd never even heard of this. How does it work on complex objects?



  3. #3
    Member migius's Avatar
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    It is not exactly what i expected.
    SWF animation still doesn't work, but redirection to serial PNG works well.
    Converted to GIFanimation in Gimp:



  4. #4
    Member migius's Avatar
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    not a bugfix but hack on script, produces imperfect swf file, but script/blender crashes no more:
    http://4d-vectors.de/blend01/org/anim003.swf



  5. #5
    Member migius's Avatar
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    some artifacts yellow marked:
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  6. #6
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    i think the effect you are after can be achieved with setting edge rendering to
    full and some emit in shading and perhaps also toon shader. I would post
    a sample but have now idea where to upload a gif to display it



  7. #7
    Member migius's Avatar
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    J, it is not exactly what i meant.
    The goal is not shading(pixel)output but vector output.
    No doubt, the artifacts will be corrected, WIP by Rocketship and Alxarch.

    For files other than jpg, try uploaders like mediafire.com

    migius
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    Last edited by migius; 13-Mar-09 at 17:24.



  8. #8
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    hello

    Ok, vector output would be great. hmm a few days
    ago i imported a sequence of vectors and got 2D vector animation
    in to a "extuded" 3d animation. Thats kind of exactly the opposite...
    was cool though about 60 frames of 2d animation into 3d animation,
    perhaps i do a tutorial someday. Sorry about going of the topic a little bit
    though.



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