I posted a piece of concept work ages and ages ago, so long I can’t find the WIP thread it was part of… It’s only in the last week that I’ve got around to doing some work on it…
Basically, it’s inspired by a whole bunch of films I enjoyed over the years… alien/aliens, predator, starship troopers etc etc
I’ve done some base models and would like to use the new volumetrics stuff, but am also investigating external renderers with blender for the first time… it’s like a huge big hole that I’m throwing project time into and getting annoyed that progress is so slow!!!
anyway, here’s some images:
(alien creature modelled in blender, detailed in z-brush)
The next is a low poly standin rendered in the built in yafray: The floor is untouched… I want to put a lot of detail in and break th eground like an earthquake/war is going on!
(it’s a steep slope in San Fran BTW, in case the perspective looks strange!)
Same scene in Yafaray…
I tried the sunsky thing, which is cool, but not really what I want to be going for…
Finally, I started moving some building around wondering how far to go with the quake/destruction thing…
I really must figure out the settings a bit!
I’ve also tried indigo, but found it too picky on my geometry… (I’m using a lot of arrays, duplifaces/verts etc etc… Haven’t got it to work on anything but the most simple stripped back stuff)
I’ve also been trying Vray, which I’m liking the look of, but it seems to give me too much “sky light” and get the sun direction wrong ( probably user error I know)…
I really want to use the "sim physics "branch for the volumetric stuff… WHen I try the patched version with the photon mapping I can only ever get it to output a gradient… ho hum
Next I aim to model the damage and the floor plane in much more detail… I’ll probably get some textures going for the intenal renderer and try yafaray some more… It seems to be the closest to what I need for this shot, though compositing in the volumetrics from sim phys will be another little tech challenge fro me!
That’ sit for now!