Man-I-Can is a short film project hosted by Blenducation which aims not only to produce a cool film but to teach and involve anyone interested in the Blender community into shortfilm making.
Think of it as an open movie, but instead of focusing on improving Blender it focuses on teaching and sharing the development process!
Current team members are:
Producer/Story David Hickson aka Dipingo, USA:Traditional artist turned into CG. BFCT that has dedicated a lot of time and strength to teaching the blender ways in hes website blenducation. He’s the man with the vision!
Director/TD Daniel Salazar aka ZanQdo, Costa Rica: let’s avoid self introductions (: Reel and Portfolio
Lead animator/Storyboard Sarah Laufer aka Pataz, Costa Rica: Sundance Festival 2011 nominee. Graduated from Supinfocom animation school. She is new to the Blender community and has a lot to teach us! Reel and Portfolio
Environment/Texturing Milan Stankovic aka blendgfx, Serbia: Has been doing CG for the past five years, focusing primary on 3D visualizations and modeling, also experienced in UV Mapping, texturing, lighting and rendering. Portfolio
Design/Style Luis Gadea aka Gadeaster, Costa Rica: CG and traditional animator with plenty of experience in production. He is now specializing in traditional animation at Vancouver Film School. Blog, Vimeo & Gallery
You are all welcome to dive in and share this experience with us!
the blog!
follow us in fb!
follow us in twitter!
Wowsers! It seems you have everything going for you here. I for one am quite excited about this, despite only learning about when I clicked on the thread. It seems that there is a wonderful learning experience for everyone, and I like the openness of your invite. Very professionally done!
I like to get the whole thing complete (but not done) as fast as possible, so that I can see the whole picture and start to change things and solve design details. Here’s how the arm stand right now hope you like!
Thank you all for the feedback, it’s very appreciated! we feel like this wasn’t a crazy idea after all
OK so added some nice touch to the thimble and “solved” the left arm in the girl, also check out those sexy socks! I think the items that still need to be solved (white temp spheres) are small enough for me to move on!
At the moment I’m not detailing anything, I want to do it progressively, see if something works together with the “whole” and if it does, finish it. IE: no UV maps yet, it’s all quickly mapped by projections and almost everything is simple procedurals
At this stage Luis is back designing, this time it’s the environment, Well have some drawings to show soon!
As a small team we don’t need any complex communication tools, we use regular mail, facebook, an svn repo for the files. We also use skype and google hangout to a lesser extend. Sarah, the animator and SB artist i get to see regularly so is not hard to communicate
About collaborations, that’s something we have to see at some point, it has been proven that collaboration can work but at this stage we are just setting the machine!