This are my raspberries study in cycles using the array modifier. I wanted to create something totally procedural, but for some reason cycles won’t accept the hair or the modifiers. Sometimes it renders, sometimes the mesh gets crashed.
But it is still a little procedural. I can change the number of arrays anytime and it will be deformed by the lattice and change the emitter. But then I have to apply the modifiers and convert the fur to mesh.
I am not fully satisfied with it. The array leaves a hole in the back, the shader is not like I wish it was and there is the whole problem of having to convert the meshes. I am uploading it to blendswap, should anyone be able to fix those problems or get a better result…
One is the first attempt. The second was trying to make with more “subsurface”.
Edit:
The blendswap link
If anyone can improve it I would be more then happy to know how.
Thanks a lot for the comments. I received ideas elsewhere that they should be darker. I will try that. And also more samples.
@Kemmler
No, but I have been playing with that. I love it! But I did not use for 2 reasons. My tests with that in this case did not get very good results (probably because I understand very little how this feature works, but it worked great on my ocean attempts). And second because this is not official yet. I wanted to make a file that most people could see and improve it. Not requiring a special build.
But I am looking forward for the official version with it and for tutorials explaining how to use it better.
@subseth
But they don’t have leaves, do they? I have never really seen this kind here in brasil. I just used a photo as reference.
Anyway, here is a shader a little different from some of the feedback. I guess hey look more ripe and a little more realistic. But it is actually difficult to see the difference.
I would agree with the darker comment, maybe a mix between what you have and a red wine colour. You could add a stem or two if you wanted some variation, if you pick them the less ripe ones seem to break at the stem (by stem I mean the part that originally occupies the centre of the raspberry and then a little nub on top) Overall it’s a top notch effort, I would suggest moving it over to focused critique. You can fool the general public with what you have now, I think with a little tweaking you could fool some cg artists too.
Now I see… I actually did not know how did they connect with the tree, with that hole inside… And the tree has thorns! And the thing looks a lot like a strawberry!
I have never seen this fruit in my life. And that is a very bad practice when you try to recreate something… I should have studied it better.
But this kind of just got born over a play with arrays. I saw how it behaved and thought “this could be some fruit…”
And its interesting that forum of focused critiques… I did not go there before. They say it is for works you spent some long time there. This was a quick work. But I want to make a splash in milk with it. Maybe I should post it there.
Or the biggest work I am doing alongside. Thanks for the suggestion
@guismo: these look pretty good, I grew up with raspberry bushes in my back yard and these are pretty close - especially the one with the darker color. You could make them even more dark, though. They are also a little less shiny in real life.
Pretty impressive that you have never seen one! Try one if you get a chance, they are great. They taste like maybe a cross between strawberry and blackberry.
I know this thread is dead but I think the revival is well worth it. I gave the file you uploaded a go with my own material and I think it is a tad bit better but I’ll leave it up to your judgement.