nah because i fell so bad to acctualy do somethink creative so i just download some cars and fave funn with rendering them in simple studio, not allways the point is realistic.
So hear it is SLS AMG made by pranavjit shaders are done by me you can download it from my blendswap account
300 samples
Cycles a lot of to improve… acctualy i have to make better background smooth curve… not sharp box and maybe add some hard light reflections? but is it good bad?
acctualy after making few cars… adjust shaders i want to make big render of all cars from blenderswap together
its good. lke you said, sceen could use some work but its an easy fix. i based my scene setup off several tutorials i have seen allong with pics of actual photo studios. if you would like to see, i can post pics
Hmm i do like the colors… in addition what has already been said… isnt that panel next to the headlights supposed to be sharp instead of curving like that… same thing for the door seams, make them sharper
Model of ferrari done by Rainers
No textures (no badges of ferrari…) my materials
100 samples quick render befor going sleep. Now i will let go in full HD 1000 samples bove cars to render
^^ are you using just a sweeping plain to create the background? i use a circular bowl type background with a shadow dome overhead with a softbox above the car and a strip light placed just outside the bowl and dome to create different shadow gradients
Whole sceen is inside box with bright walls diffiuse. One curve on floor is roundeed. One big plane on top and 2 other planes.
So hear it is ferrari in full HD 1000 samples… and what can i see that i have to adjust the scale of pearl scale in my shader link to fullHD
wow. what a cool render of my model. dude can you give me some high res photo of sls amg so that i can change it there on blendswap.
you will be credited.
okey tomorow i will post hear render so you can copy it do you want light or in dark them?
quick render the shaders are corrected and some improvments do you like it? i have to corect the front of SLS around headlamps because there are so big gaps…
whoaaa, very welcome man,
i see you don’t have the logo textures, do you want them.
very very nice render man. i have to say
this is better than my own render lol.
i just made a break through discovery on car lighting, atleast in lux, by looking at some pictures of studios that used spot lamps on walls and hanging pannels instead of soft boxes. you can see how it looks (grainy still) on my last post of my lamborghini thread. ill post a pic of the setup on this thread later.
hey, i messaged you the link to texture files, have a look!
awesome render, both of them!
by the way, i am repairing my old models and even updating them to the up to date model
will release a pack soon as i am finished.