I was reading up a tutorial based on ZBrush and 3DS MAX. The author models glove grip surface using following technique:
How would one go about that in Blender 2.67 ?
I was reading up a tutorial based on ZBrush and 3DS MAX. The author models glove grip surface using following technique:
How would one go about that in Blender 2.67 ?
Closest I could think of is this, but it leaves a lot of ngons:
That’s pretty good. Does a lot better than mine at getting the pattern right.
Pretty crazy stuff! Nice.