I’m looking forward to the section on rigging for animation!
One thing though, rather than applying a bitmap to the eye texture, make use of multiple materials, and assign a black coloured material to the faces on the sphere which make up the pupil. This will render much sharper.
brian
<font size=-1>[ This Message was edited by: renderedbrian on 2002-03-25 04:33 ]</font>
Thanks for the feedback, I will see if I can add a section for doing a multiple material mesh instead of the texture decal. Nice to have both options. I find that with the texured pupil I can easily animate the size of the texture without concern for distortion to the mesh. I am looking forward to building a set of Lyubomir’s “Pixar” eyes.
It just occured to me that I should make the pupil a separate object directly in front of the eye so I can set the resolution of faces and subsurfacing and material settings independently. Thanks for the inspiration.
If anyone here has seen the VeggieTales animations from http://www.Bigidea.com, I believ this is how they do thier eyes.
Yay this is just what I was after too, great stuff - remenber that scene in Bladerunner with the Bio-engineer “…I only make eyes! I only make eyes-Arrghh”
OK, excellent work! My only comment is to add a comment that gives credit to the original tutorial. A small text in the beginning of the tutorial like this:
I will add the comment to the introduction.
By the way, I have been checking out your work at 10-Second, site… Very nice. It is inspiring to see what can be done with Blender.
When I change the camera position the iris image texture becomes missaligned. How do I prevent this? I have tried playing around with different settings for many hours, but have not found the solution yet.
Rob,
Regarding the image texture being misaligned. I am not sure what is causing the problem and how a different camera angle would effect that. If you would like to email your file to me, i will take alook at and see if I cn duplicte the problem. Sorry for my slow repy, I have been swamped at work.
Pack the file using the pack data command under the tools menu before emailing.