This sketchbook i will continue as a chronological documentation of
my progress with blender, beginning with the very first steps .
I started to work, or better, randomly stumbled around and experimented,
with Blender at around March 2013, and though i had some modest
experience with other 3D applications before, it was quite a hard
ride to become familiar with Blender`s user interface, as everything seems
so different to any other application i did know.
I hope this sketchbook will be encouraging for anyone
who is still new to Blender.
–
OK, I will start this documentation with old stuff from last year :
Being still far from anything I wanted to achieve regarding my non existing modeling skills
with Blender, at first I used the Cycles render engine to visualize
some objects i generated with structure synth.
If You are interested in generative stuff, have a look at structure synth - it´s free. http://structuresynth.sourceforge.net/
Experimenting with structure synth again, getting more familiar
and less random with eisenscript. I´m in general not the coder type of guy,
but this scripting language is very simple, and you need only basic
knowledge in vector geometry.
modeling skills were increasing. Saw an image of a weird australian lichen
and tried to do something similar. Found out about the proportional
editing tool - what a great advance !
i was surprised about the effect of a strong backlight,
and as i had still null experience in generating a good looking
water material, i tried something that is more like an algae soup.
sunset background image : Terragen