This is my attempt at creating something realistic and to refine my shader creation skills. I used procedural textures for pretty everything except the tomato slice. Rendered in Cycles at 2000 samples, in full GPU SSS galore.
I don’t find the cheese odd, but actually the buns… I haven’t been much to McDonalds, but, I don’t remember the buns having so harsh edges… But otherwise, looks tasty!
Beautiful, but a few things I see off. First, the tomato’s need some help… They’re way too ‘thick’ meaning that tomato’s are usually way more translucent. The “meat” on a tomato has SSS, but the liquid-like part with the seeds is just translucent. The lettuce as well, it’s not an SSS thing, seeing as lettuce doesn’t have SSS in real life… it just needs to let a lot of light through. And the burger looks really good- my favorite part of the image, but for some reason the glossiness on the front isn’t as sharp as the back, making the burger look less realistic. I think the light you have placed up front is too diffused maybe… The bun is nice too, but I think some unevenness would help it some. The cheese probably is as good as it needs to be, it just looks off due to the other parts of the image. Good work overall man! I love it. 5*
Really valuable feedback, thank you all. Cheese is supposed to have a ‘starting to melt’ look, so I understand why it might look a bit off. Materials wise, not too sure…bit more SSS perhaps?
Very nice render. Very realistic. One little thing, maybe its me but the tomatoes slice are a bit too thick, they have like a little rubber feeling. But everything else are awesome. Do you think you could share your lighting setup?