This is just awesome, dude! I was just about to start writing my own addon to fill this gap. Dont you mind if I’ll modify your script to add export of camera tracking data into point cloud node? I’ll post it here when it’s done
Thank you very much for your effort, I really appreciate it!
Would it be possible to export the centers of Objects too?
Or maybe null objects? I can do a workaround with dummy cameras, but it would be great to use other objects too
sure it can be made, but the fbx ex-/import is for me the best way right now
fbx will transfer all objects and nulls
can you tell for what you would need to export the centers or nulls? its better to understand what you trying to do, so i can make it usefull for more then your case
Oh, I didn’t thought about fbx! Thats for sure useful!
I thought about a null export option for tracked titling in Fusion ontop of Animations - but with fbx its not necessary to add that functionality. Thank you!
can you tell me what settings for fbx export out of blender and fbx import into fusion works for you? Have you tried something with it?
Thank you, gekkonier
i just wanted to inform that i made some progress with the exporter script, its not as nice as i would like it to be but it will export a fusion comp with camera and a pointcloud with a one click solution.
have to fix some minor bugs and then it will be released
the script right now creates a Loader with the footage from blender (i assume you have only 1 clip loaded)
it sets the frame range and resolution of the fusion comp to the settings in Blender
i try to force you to work in linear color space in fusion: i set the viewer LUT in Fusion to the view settings from Blender, i remove the gamma from the Loader clip via a Gamut node (assuming you loaded sRGB encoded files in Blender)
it exports all or the selected cameras from blender
it creates a PointCloud3D node in Fusion with points from all the trackers in Blender
it creates a Tracker node in Fusion with all the 2D tracks from Blender
it creates a LensDistortion node with the undistortion settings from Blender (this will not match pixel perfect but its quiet close)
Im think im running crazy. Each time i try to import a simple test scene into fusion the camera is flipped. Ive tried tons of settings and import methods, got a bit lost now i think.
Whats the correct setting? ive tried the settings from earlier on in this thread, but nothing changes actually when i try different settings??
using fusion 8 on osx
sort of figured out the correct export settings know. Any know how to export a track constraint properly into FBX? the rotation is done correct but it seems position/center is shifted now