I want toadd bolts to plates (for an airplane). The plates differ in shape and size. The bolts will not be in the low poly mesh, but will be baked on a normal map. dDo is used for texturing so i need a color map.
I want to add ~200 bolts so I am searching for a quick way to do this.
some ways I thought it could be done:
-use brush texture to make a stamp. After adding the bolts I have to color each one. (maybe after baking normal map and use that as a reference in photoshop).
-sculpt holes, and add colored bolt objects, then combine the meshes.
Still, I think both ideas would cost me a lot of time. Is there a quicker way to add bolts to a model?
If you want your bolt to be featured on the high poly in order to bake , you can try with the array modifier and play with the offsets for the space between the array-ed bolts so you don’t have to place all those bolts manually.
But using a bolt as a texture for painting is valid too, you can use the Line stroke method by example to paint your bolt in lines with the spacing set for making … space between them on your normal map
Aircraft structure are mainly put together with counter sink rivets. The rivet heads are counter sunk to create smooth outer skin to reduce drag. At the beginning of WW2 some outdated aircraft were still using round head rivets. But that soon changed as aircraft speed increased. Counter sink screw are used for access doors.
Its best to use normal map for a texture like that.