Engine Roar is a racing post-apocalyptic game created by Nudiventra with the conquest of new tracks and vehicles. You can see good physics, interesting story and damaged cars. Development of the game at an early stage.
Concept: Igor Tverdokhleb. Models and textures: Igor Tverdokhleb, Alexandr Tverdokhleb, Denis Yeliseyev, Igor Troyanov, Katherine Novakovskaya Programming: Andrey Voloshin, Adrians Netlis(2015-2016)
SPECIAL THANKS
Nice cars! On the first video, the container at the beginning, nice touch! hehehe
Just one strange thing, something strange happened to the minimap at 2:47, maybe because of the bumpy part of the track.
My favourite things: I like the transitions, from the bridge to the rocky walls and trees, and to the geometric tunnelā¦ the textures on transition from the dusty track to the tarmac is fine as well.
Maybe reduce physics in scene? You have low CPU, and a lot of rigid bodies. Check profiler, but I guess already now that your low CPU could be faulty as GPU is not very high, but it is fine(~2.5 x better than mine)
Or maybe you cover all scene with one sun light? Try vertex parenting to car, reducing resolution and frustum size.
Glad to hear that so many people choose Linux - in my opinion it is very great choice and I want to see more and more people using it:)
OK, note that more than 50% of people uses Linux in their Android phones(because they have ones)(Android is built on Linux Kernel too for those who donāt know it already)