I would like to present you my latest finished project in Blender.
When I first started I was not sure what to expect due to my lack of experience with sculpting, but I guess it turned out quite well.
I used just like 2 image textures. The skin texture is completely procedural.
Took me some caffeinated night shifts and it still is not perfect, but I would like to call it finished now.
Blender was used for everything (Some minor tweaks were done in PS)
Unfortunately my GPU was not capable of a full sized render tho:/
Thanks all:)
The camera has 50 mm focal length and obviously some DoF, the rest is just standard
I used PS only for some very subtle light effects…the rest of the post was done in blender. Only basics, nothing too fancy (Just some Dispersion, Vignette, Color Balance) I mainly used the color management for adjustment