Big city with a crazy amount of light sources, made in Blender.
To create a really immersive urban experience you need to feel something about it. You need to really see it. You need to immerse yourself into that experience.
You are a master of environments for sure. The detail in the texturing, lighting, and shading really does the job in terms of stimulation.
But please warn people ahead of time if you’re going to be making tutorials filled with profanity, drug references, and suggestive wording (it’s just not professional if you’re meaning to make them for teaching purposes).
This is a wonderful render you have here! I like that you put your logo in there. I didn’t notice it before when reading the tutorial. Just shows how much there is to look at. The only thing that bothers me is the ‘pixely’ sign in the foreground, though having details there could be hard to work with…
Rachel, that’s the effect I hope to achieve each time I make a new image And I appreciate it so much if you dig it.
By the way, I’m planning to make a big poster out of it in the nearest future. A2 seems big enough to literally jump into the city, hehe.
incredible image! Great work! The tutorial is really nice as always, as it has a different approach from the majority of tutorials out there. In this specific situation though I would be really interested if there is some trick to have this kind of lighting without having fireflies and noise (except cranking up the sampling for the noise problem )
This is amazing! How in the world did you make the puddles? I’ve made a city with puddles before and it did not turn out nearly this good! Especially the edges of the puddles look very natural.