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Thread: City 6

  1. #1

    City 6

    Buildings scattered on surface of torus with AnimationNodes, then render in cycles and heavy paintover in Krita:
    Click image for larger version. 

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    Before paintover:
    Click image for larger version. 

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  2. #2
    Member smess's Avatar
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    Great job and nice paintover! \e/
    This city is as crazy as beautiful! LOL



  3. #3
    Member gr8!'s Avatar
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    That's gr8! Love it!



  4. #4
    Member ItalianJoy's Avatar
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    Really cool! I loved letting my eyes explore it.
    If you would like, you can check out my youtube channel to watch all kinds of silly adventures



  5. #5
    Awesome idea, I love it! The image is very dynamic and energetic. The paintover also adds a lot of life to it. Fantastic work!
    My Visual Effects Channel: Classy Dog Films > http://www.youtube.com/user/ClassyDogFilms



  6. #6
    Member SandraDau's Avatar
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    nice use of a torus. and I love cities



  7. #7
    the paintover really makes it stand out. Beautiful work. nice light effect coming from the right side too
    My portfolio: here



  8. #8
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    Very nice job!
    Can you show us what you've done with AnimationNodes?



  9. #9
    Member Shumetsua's Avatar
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    haha!
    i just wonder how many really different buildings had been created for this.
    like about 3 of 4? the result is stunning



  10. #10
    Member mhaywar2's Avatar
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    Very cool!!

    What kind of camera set-up did you use for the cycles render?



  11. #11
    Member cekuhnen's Avatar
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    Fantastic rendering and great sun effect!
    3D Design Generalist - Faculty Industrial + Interior Design
    Chair Interior Design - Wayne State University



  12. #12
    Member blackdot's Avatar
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    I am absolutely amazed. This fantastic.

    I'd also be interested in knowing how many buildings you actually buildt and how you distributed them this nicely on the torus.



  13. #13
    Thanks everybody!
    Shumetsua - actually just two
    mhaywar2 - I used panoramic camera, fisheye Equisolid - just to make things more interesting. And it was good for reinforcing roundness of whole city structure.
    Tibi - I have made node setup in Animation Nodes, for scattering objects (or groups of objects), on surface of chosen source object (torus in this case). I gives me ability to randomize loc, rot, scale, flipping in any axis and more. This is old demo how it worked in old version in AnimNodes. Now there is new version of AN, so I had to remake whole setup but I will improve it over time.


    Scene setup, and lighting sun&sky on right.



  14. #14
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    Pretty damned cool and well deserved top row
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  15. #15
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    This is really cool. I'm also in the process of making a city in blender. Definitely inspiring.



  16. #16
    Member robocyte's Avatar
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    Great idea, awesome paintover! Congrats for top row



  17. #17
    You have such a vision for what different styles the buildings can be. I'm confused why you didn't model them and scatter them instead of painting them in. No doubt it's tons of creativity but it's such a huge physical difference in forms and silhouettes on the skyline from render to finished painting that I wonder when it stops being a blender scene and becomes a matte painting or something (just for the sake of curiosity). Regardless of all that, the finished work is catchy at a glance and shows serious creativity; my favorite bits are your use of red-orange lights - very cool choice.
    Nodes PX - procedural experiments Group



  18. #18
    Member Shumetsua's Avatar
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    ok just two
    i just saw the left one building as two because of the two roofs.
    amazing result XD
    now it needs a big hairless monster, flying around like a big fat baloon... eating this levitating isle towns (how should i call them?)
    "Mmmm... donuts."



  19. #19
    Member Owldude's Avatar
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    went wrong

    But this is a great scene!
    With duct tape, anything is possible.
    Finished projects: Rabbit; Wolverine; Muskox



  20. #20



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