I’ve been wanted to make this game for a while and I finally started! Смешарики is a Russian cartoon, and I decided to create a game about it.
The team working on this includes: nnikitaka(Me) - Project Leader, Modeler, texture’r, animator Anton Synytsia - Programmer Maksym Synytsia - Modeler and texture’r
The game is about exploring the world of Смешарики, and completing various quests given by the various characters which will roam around the land and do various tasks.
Nice, really nice. In game, though, you will need to reduce shadow frustum size and resolution. Currently it looks like 4K or 8K which my cause serious lag for GPUs like mine:D
I started making more new models, almost all the houses are made just a couple more left. There are more houses just blenderartists only allows 3 pictures per post. I think making the insides of the houses are going to be the hardest part, but I think I can handle it.
thank you :), and yes, all textures are hand painted in gimp, but it is probably one of the most time consuming parts. Also a bunch of ambient occlusion rendering is going to be required so its going to take a bit.
Hello everyone, Smeshariki is one step closer to completion. A lot of graphics improvements have been done such as the addition of grass and more additions to the map.
The terrain texture is already huge (4096*2), making it larger would slow blender down a lot. but there is something i could try to do which is splitting the map into different parts and add LOD to it.
nice work , i like the art style alot, its funny and cute
also great work n the low poly nature , its amaizing
the world ,how big is it ,?and also i hde the same problem as yours in texturin large scale objects
Look at this image. I have two 512x512 textures. one is called Ground, and the other is called Grass. In-between them is a texture called stencil. It is set to “stencil” mode. This assigns the 2 other textures to the black and white areas of the stencil.
@Nicholas_A
The only problem with a stencil map is that it is good for only 2 textures, but the terrain uses 5+ various textures(grass, sand, dirt, brickroad, cliff, and etc). If there is a way to have Stencil work with multiple textures please let me know.
@alf0 Thank you for feeback alf0, there will be more added to the nature such as mushrooms, flowers, and possibly some sort of animals like frogs, butterflies, and birds. The map itself is about 623x542 blender units, and the rabbit size is 1x1 blender units.