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  1. #1
    Member Sebastian Zapata's Avatar
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    28K Seamless maps from scanned data

    My texture hunting journey continues! Lately I've been pushing myself on getting the best I can, it's been a long process of trying, making mistakes, learning and being picky, but I have got great results.

    28K Seamless maps from scanned data.. It's a 13ft cracked street road. This is the biggest texture I've got so far.

    Considering it is just a plain with textures, it's very detailed. Diffuse, normal, specular and displacement maps involved in this beast, and what's even better, they are all SEAMLESS!!. Nothing more to say, enjoy this beauty.

    Stay tuned for more : http://www.facebook.com/theartworkofsebastianzapata/


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    Last edited by Sebastian Zapata; 12-May-16 at 06:13.
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  2. #2
    Member Sebastian Zapata's Avatar
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    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by Sebastian Zapata; 12-May-16 at 06:10.
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  3. #3
    Member JoolsMcFly's Avatar
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    lol 28k? Looks sharp indeed.



  4. #4
    Member Guss's Avatar
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    wooooow! amazing stuff!
    Website | Artstation | Sketchbook | Email: [email protected] | Free 3d Assets | Youtube Channel
    It's a combination of Jazz and Funk... its called "Junk"



  5. #5
    Member Sebastian Zapata's Avatar
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    Originally Posted by JoolsMcFly View Post
    lol 28k? Looks sharp indeed.
    Yes!! haha Thanks Jools!
    My Texture Website Friendly Shade: http://friendlyshade.com/

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  6. #6
    Impressive to say the least... what kind of rig/setup do you use to collect or scan? Been wanting to create my own scanned library, but I'm not sure how to do it without having some kind of lightbox with a camera inside.



  7. #7
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    Incredible.

    The more funny is that Yesterday in my garden I was thinking of making a kind of "slit scanner" with a DSLR camera and a motorized ramp to see if it can do the same thing ^^ (like a normal scanner, but perhaps there'll be a problem for the light to be "omni" and without shade of the sun and so on...)



  8. #8
    Member Gspin's Avatar
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    I'd like to know how you did that :O
    A photo (or stitched photos) isn't enough to get this accuracy in bumping (lighter areas aren't always higher), right?
    Did you need some particular equipment to get depth info?
    Hey! What’s this thing suddenly coming towards me very fast? Very very fast. So big and flat and round, it needs a big wide sounding name like … ow … ound … round … ground! That’s it! That’s a good name – ground!
    I wonder if it will be friends with me?



  9. #9
    brus
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    Super sharp! How did you make these textures and normal bumps ?



  10. #10
    Member Sebastian Zapata's Avatar
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    Originally Posted by Uninstall View Post
    Impressive to say the least... what kind of rig/setup do you use to collect or scan? Been wanting to create my own scanned library, but I'm not sure how to do it without having some kind of lightbox with a camera inside.
    Hi there, only my DSLR and tripod
    My Texture Website Friendly Shade: http://friendlyshade.com/

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  11. #11
    Member Sebastian Zapata's Avatar
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    Originally Posted by warnotte View Post
    Incredible.

    The more funny is that Yesterday in my garden I was thinking of making a kind of "slit scanner" with a DSLR camera and a motorized ramp to see if it can do the same thing ^^ (like a normal scanner, but perhaps there'll be a problem for the light to be "omni" and without shade of the sun and so on...)
    Hey warnotte, you can wait for a overcast or cloudy day or go out shooting when there's no direct light coming from the sun
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  12. #12
    Member Sebastian Zapata's Avatar
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    Originally Posted by Gspin View Post
    I'd like to know how you did that :O
    A photo (or stitched photos) isn't enough to get this accuracy in bumping (lighter areas aren't always higher), right?
    Did you need some particular equipment to get depth info?
    "lighter areas aren't always higher", right that's why I scanned it with my DSLR. No special equipement, just DSLR and tripod
    My Texture Website Friendly Shade: http://friendlyshade.com/

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  13. #13
    Member Sebastian Zapata's Avatar
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    Originally Posted by brus View Post
    Super sharp! How did you make these textures and normal bumps ?
    Hey brus, the displacement is from scanned data, normal bumps and spec from the "old-fashioned" way to get them
    My Texture Website Friendly Shade: http://friendlyshade.com/

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  14. #14
    Member Gspin's Avatar
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    Originally Posted by Sebastian Zapata View Post
    "lighter areas aren't always higher", right that's why I scanned it with my DSLR. No special equipement, just DSLR and tripod
    So it's just photogrammetry?
    Well, just awesome!
    Hey! What’s this thing suddenly coming towards me very fast? Very very fast. So big and flat and round, it needs a big wide sounding name like … ow … ound … round … ground! That’s it! That’s a good name – ground!
    I wonder if it will be friends with me?



  15. #15
    Great work, Seb! It's nice to see the texture on a model. Looking forward to more!
    My Visual Effects Channel: Classy Dog Films > http://www.youtube.com/user/ClassyDogFilms



  16. #16
    Member Sebastian Zapata's Avatar
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    Originally Posted by Gspin View Post
    So it's just photogrammetry?
    Well, just awesome!
    Yes .. Thank you
    My Texture Website Friendly Shade: http://friendlyshade.com/

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  17. #17
    Member Sebastian Zapata's Avatar
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    Originally Posted by James Candy View Post
    Great work, Seb! It's nice to see the texture on a model. Looking forward to more!
    Thank you James, it would not be possible without your help!!
    My Texture Website Friendly Shade: http://friendlyshade.com/

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  18. #18
    Member andrew.504's Avatar
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    WOW! That's a lot!! Congratulations!



  19. #19
    Member Sebastian Zapata's Avatar
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    Thank you!
    My Texture Website Friendly Shade: http://friendlyshade.com/

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  20. #20
    Looks great. Can you talk about your scanning process a little more? What software, techniques used etc. Any plans to make this available for download/purchase?



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