I’m following a Blender Cloud tutorial. Now I’m unwrapping all the game asset elements. The guy in the tutorial uses Follow Active Quads to unwrap one piece, and it gives a nice, straight, rectangular result. But when I reach this point, and choose Follow Active Quads, I get a totally messed up-skewed result. I’m attaching a screengrab of what I have and the blend file. How to get a straight result? (I tried to change the method of Follow Active Quads, but it won’t help)
Attachments
cone-13.blend (633 KB)