A lame question: is there a way to get more or less decently looking fire in Blender/Cycles, without actually maxing out Division settings? I’ve seen quite fine fire renderings with Division set at 100-150, however I get flame “boxy” and freaky both at 32 and 96-100 rez. The only difference that baking it Blender tries to consume all of the PC’s available RAM…
Well, yes, of course I used that setting firsthand, but to very poor results. Baking at 100 main divisions with 8 “Smoke High Resolution” divisions crashes Blender for me. I have 8Gbytes of RAM, and it tends to consume 6Gbytes+ to crash then.