Hello! As the thread title suggests, I was wondering if there is a way to bake out a specific node path to an image.
Just connect the output of the node into an emission shader with strengh=1 and bake “emit”.
There are other shortcuts from each closure, but since you obscured the node group…
Great idea I was just wondering how to create a displacement texture from a node setup.
Very cool. Thank you again.
p.s.
Where would I be able to find out about the other shortcuts associated with different closures.
Thank you so much! Exactly what I was looking for