Yesterday I was testing my new animation pipeline core that includes four applications:
Blender:
- Modeling an array
- Simple rig
- Animation (quick and dirty)
- Export to FBX and OBJ
Substance Painter:
- fast material creation on OBJ, textures exported to Unreal
Unreal:
- importing FBX
- setting scene and lights
- setting camera movement
- rendering and exporting PNGs with ZDepth pass
After Effects:
- importing PNGs passes
- compositing
- depth of field on ZDepth pass
- color grading
- exporting AVI
Total time: 2 hours. The next steps that will complete the pipeline: integrating camera movement from real world footage, exporting cameras directly from PFTrack and Blender to UE and AE, exporting PC animations from Blender, integrating with real, captured footage. Seems like a lot of work ahead