I have decided to set up a little project in blender game engine. And Post The results over time in my youtube channel. To share things I learned and came up with during the my tests. I work professionally with game development so I will also share some of my knowledge about building games and how I feel about the state of BGE.
This is just me getting started so there will lots of more coming up.
Awesome so far. Can i make a suggestion, vsinc should be off. Just add some filters and it will enhance the screen. When it comes to armature, use FK and less bones. For scripting and SCA use states. I guess you baked the shadows of the static objects.
I havent really done any real work on the animation I’m mostly working on the rendering and assets. I want to create a nice space running at 60fps first. I only bake AO The lights are dynamic I’m not happy with the result so far with my baking of shadows. Will probably try another setup for it later. I Will look in to the FK I do use states when I get to it. Still only looking at the assets. I’m not super happy with most of the screen filters so I might have to write some of my own.
A little late reply, But AO are not shadows, but i guess you know that. You could do; bake the AO and Shadow in 2 separated files, then combine then in gimp. Now youll have a lightmap, but you could only bake the shadow and left the AO, and use a ao filter like the Twisterge faster AO from the resources of the forum. If you want hdr for the filters, youll have to use UPBGE.
I meant that I only have AO baked in the maps currently. I have not Baked the shadows becouse I’m not pleased with the resoult if the baking of the shadow maps(most likly due to my settings).