Array modifier deforms object - why?

When I repeat a sphere along an elliptical path, using the array modifier and a curve modifier, each sphere gets elliptical as well.

When I change the path into a circle, the spheres become circular.

How do I prevent th deformation so the spheres remain circular?

First answer does the trick.

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Thank you, LoboTommy - I’ve never heard of Duplifaces before, but I’ll give it a try.

As I understand it from your link, you parent the actual object to a ‘disposable’ (or, rather, invisible) proxy, meaning that the proxy, but not the real object will be distorted?

Precisely. A plane or even triangle would do and is easily hidden within the child object.

The dupliface setting is under the Properties > Object (Mesh? One of those two) > Duplication. Parent object selected.

Other options are available including duplication at vertices. You’ll have to test if they avoid distorting though.

You’re welcome.