also mind the credits, PS hope I mentioned everybody tried not to use anything much we made almost everything except texture samples, of witch we remixed into all new textures, though many were made from scratch. Then of course I used Thatimster addons and my favorite 3rd person cam script by Mobious.
we used UPBGE 0.1.2
just unzip the file, go into the folder and click on OnikiriUI press P to start. all the textures are packed into the blends.
Am I doing this right??? :o
controls for directions are movement (wasd) and hit with the sword left and right mouse, while when you fight the BOSS he will stun the playable character, this powers her up, glowing red and you can use middle mouse button to fire at the demon with a ripe red blast. download here! file about 70 mb zipped
if the link don’t work please tell me and i fix it or upload somewhere else…
The graphics look awesome! Nice textures! I think the sword slashes and walk cycles should be a lot faster for more of a supernatural effect, though. Some combo attacks could be cool too
yarp him/her (the example I showed was a dude*) lol
but a ‘dynamic charging pose’ and then a instant snap to another pose that leaves a sprite, then everything falling apart a few seconds later sounds pretty fun
about the enemies being dismembered, I think it will be easier, would be to just have ‘pre sliced’ enemies, and chose one based on the where the blow landed and which swing type it was.
have them be rag dolls on a hidden layer, and when the actor dies, move the body parts bones to match they dying actor bones, (replace the dying actor with the pre cut ragdoll at the moment they all fall apart)
This game was mainly a prototyping system for me and thevoid755 and everything was great we work together pretty well, but the game only has 1 week of development so even on our end it’s only the first stage right now and we don’t know for sure if we want to take it further. But it is a “awesome!” prototype so who knows… :eek:
if we decided to develop it into a bigger project, well then there is loads we can add to it, and do to make it better… If we had some help from say BPR we could make this into really sick finish clean professional development…
I’m in about the same boat with Eternity. This week helped me test out a world building method I had in mind. And after a friend played it, we started brainstorming some really fun ideas that could make the game way better. So I’m trying to decide if I want to rework it into a full arcade length game.
You deader the boss with gun on second stage. I have since made updates and the game gun works now after killing some enemies. But I want to wait until completely is over.
that is pretty cool Akira, was thinking of working on this game keep developing it but I already have so many projects and very little help to finish much but I’m making slow and steady progress… would you to work with me on it possibly?