Previous test of simple camera motion in HDRi environment:
test_RealCamera Addon
Even postproduction node groups like Lens Flare or Bokeh are great I had quite minor problem with strange behaviour of set values.
It started as another micro-displacement test, RD Textures (you know … black-friday, I just couldn’t resist to try one
… but now, it looks like a project
As side-product … I just love codec glitches
“The failure is not on your receiver”
I’m a bit stag with engines to look as I could accept at the moment, hope it doesn’t ruin the final … you know, "time flies when you’r having fun (some english lesson memories).
BTW if yo know the author of models, that wants to be credited, let me know.
I just can’t find source (its long time ago, sorry)
For a long smoke trail its impossible use only one domain since there is an limit 512 Divisions per domain.
Like here vimeo.com/177600070 (there I tried use shapekeys, that surprisingly worked i general, but in case explosions are OK for you
In this test is used 8 domains.
Domain overlapping is problem for some view cases in render.
I want to try compositor’s Z depth if it can solve issue.
Just a quick lowres preview (shadows are from vehicles, I disabled their passes since exhaust is still strange)
So, a bit of mistery in picture for now.
… middle part of animation lost details because water flows down the domain surface, that’s not visually clear for viewer. I wanted to mentioned, it’s not FlipFluid’s fault. And I disabled rendering whitewater bubbles, I have to check why they were rendered black.
Terrain high-map easily from https://tangrams.github.io/heightmapper/
One disadvantage is export, only 8-bit for now and second - zero support for search location (name or coordinates). But anyway I don’t know any faster way (who tried USGS, knows).